I’m trying to display a debug visual from something that isn’t in the game world or a UE object. I started by making my own UGameViewportClient class based on an old Ramatorial but it’s not really working.
What’s the best way to display debug visuals? Just draw them to the hud?
What’d I do wrong, anyway?
My code actually lives in a plugin, which we’ll call MyPlugin. I tried lots of variations of this:
How would I properly route that to the right class? I was getting a “viewport is null” crash on startup with anything I tried.