Hi there, how I will go about creating/showing a different camera whose propose is
to show the dynamic lock picking
it takes input control for let you do it
it continues showing the player pawn
so I need to still be able to see the “normal” player, while I’m also able to see in a “mini window” while it lets you do the lock picking, you will not be able to move the player until you end or opt out of the challenge.
But I haven’t seen how can I divide the view port and do an RTT? and switch from input controllers at same time?
You can possess a different pawn which is your lock.
Or you could just disable the movement on your player pawn and show a UMG element which is getting a camera view from elsewhere in your level with the lock picking view and enable the lockpicking controls when you hit the trigger or something of the sort