Showing a different camera for lock picking and control it?

Hi there, how I will go about creating/showing a different camera whose propose is

  • to show the dynamic lock picking
    • it takes input control for let you do it
  • it continues showing the player pawn

so I need to still be able to see the “normal” player, while I’m also able to see in a “mini window” while it lets you do the lock picking, you will not be able to move the player until you end or opt out of the challenge.

But I haven’t seen how can I divide the view port and do an RTT? and switch from input controllers at same time?

You can possess a different pawn which is your lock.
Or you could just disable the movement on your player pawn and show a UMG element which is getting a camera view from elsewhere in your level with the lock picking view and enable the lockpicking controls when you hit the trigger or something of the sort

O yeah Thanks!, I just wanted to know I wasn’t doing “something stupid”, also found this 2 videos to confirm

So I have already setup my “subview” to watch my “lock picking”, so I need to start packing the controls and actions for this, ready to move on.

You can set “view target with blend” and chose another camera. This can be instant or lerp. Don’t have to poses another pawn if you don’t want to.