Build type: Binary
Build version: 4.16.2-3514769+++UE4+Release-4.16
Issue description: When ShowFlag.DebugAI is enabled, current AI navigation path for selected AI pawn is not drawn. The problem is FGameplayDebuggerCategory_AI::DrawData(...)
missed call to FGameplayDebuggerCategory_AI::DrawPath(...)
. It seems that it was broken in UE 4.15. In 4.14 it worked as expected.
Please use these projects below to check the issue:
Open project, Run Simulate, activate ShowFlag.DebugAI option via console, select running AI test character and observe the difference: in UE4.14 the navigation corridor AND path are visible, in UE4.16 only navigation corridor shown (no path).