This is pretty spectacular!
A few problems though.
I’m running a DK2 on Win 10 with 2x970’s so there’s no judder whatsoever. (Using 0.7)
On my first playthough the head position was off to the right by quite a bit so I passed through the first soldier and the climax was way off.
I fixed this by opening the Occulus Character blueprint where there’s a command called Reset - I just attached an ‘R’ key to the same thing and it fixed it for the next playthough.
Head positioning is almost non-existant, and it’s reversed! If I lean left to right the camera moves (very slightly) as if it’s gone right to left, same with up or down. I’m going to look at fixing this now, although I’m wondering if they’ve simply inverted the transform of the HMD position to attempt to cancel out all head movement.
Anyway this is great! I really like the clever texturing inside the shop windows and the particle effects look amazing too!
Digging into this more - especially want to fix the head position bit.
EDIT:
Hmm, digging deeper it looks like my tracker’s not working! Duh!
EDIT2:
Yes - massive face palm, check those sync cables people! It’s even more spectacular when you’re not being dumb!