This is something that has been bugging me recently in UE 5. The new mannequin comes with a huge amount of curves for all the corrective poses.
This kindof pollutes the normal character animation flow. For example, this is what my showdebug animation window looks like now. This is normally essential for me to debug issues with my character animations, but it’s really hard to parse through the corrective pose curves, which happen to be 0 all the time when this is displayed. It could really help if this was a different type of curve maybe so it wouldn’t be considered the same thing as normal curves we’ve been working with since UE4?