[Showcase] Temple of Shadows | Atmospheric Psychological Horror Project

:eye: Temple of Shadows | A New Psychological Horror Experience
Hello everyone! I’m an indie game developer, and I’d love to share some glimpses of my current project, Temple of Shadows. It’s a psychological horror game focused on deep atmospheric tension, immersion, and keeping players on the edge of their seats.

:video_game: Gameplay & Core Mechanics
With Temple of Shadows, my goal is to step away from repetitive tropes and deliver a highly atmospheric, clean, and striking horror experience:

Cinematic Dark Atmosphere: The lighting and shadows are meticulously designed to build raw psychological dread during exploration.

Engaging Mechanics: Players must navigate the map to locate and collect specific ritual items to survive and complete their objective.

Custom VFX & Materials: Built custom material graphs and particle systems (including a realistic flickering flashlight effect) to push the visual fidelity and maximize dread.

:speech_balloon: I’d Love Your Feedback!
Now that the first playable build is complete, I would highly appreciate the insights, feedback, and constructive criticism of this amazing community:

What are your first impressions of the overall visual mood and atmosphere?

How do you feel about ritual-collection mechanics in modern psychological horror games?

Thank you for checking it out, and I look forward to your thoughts and advice!