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Showcase: RADAR/COMPASS System in Unreal Engine 4

Every open world game seems to have one: A radar or compass leading the player to various mission goals or points of interest. In this video, I showcase a radar/compass system based on “God of War” that I have been working on lately. In addition to common features like directions and mission goals on the radar, you can add landmarks in the world that are always visible on the radar, highlight the radar when close to a secret and fade it out when the needs arise. The whole system is extremely modular and can be modified without any knowledge of C++ or coding at all!