[Showcase] Created a Multi-Biome Open World landscape

I’ll try the tutorial. I used weight for every layer of the material, and also used weight for one and non-weight the other, and also non-weight for both. It was a different problem when using the latter two, wherein I couldn’t get one of the layers to paint. So, it was probably because I was using non-weight wrong with the material setup. Honestly, I think it could be an easier method designed for creating up to 2-3 layers in a landscape that are all paintable over one another. I understand for more layers it becomes more complex and/or the material setup needs to be changed for that.

I haven’t used the layer debug before. I’ll look up the docs on it and see how I can use it while I’m trying to correct things.

Are you interested in creating a multiplayer game at any time? My brother and I, and several others, are starting to discuss a new game concept for multiplayer (mainly 1v1 and probably 2v2) that’s based in an interactive physics magic premise, with spell creation and large maps.