I’ve tried some landscape materials, and so far it’s difficult to get the result I’ve intended. I’m simply trying to create one paintable layer as a rock surface (with variation using texture variation node and macro variation technique) and the other layer as a shiny version of the previous one. It either wouldn’t make the shiny layer paintable, or neither layer was showing up. Then I tried doing retopology, but didn’t know it wasn’t doable with landscape edit layers. Do you know how to bake down to one layer only, so retop is functional?
What kinds of games are you interested in making? or is it another line of work you’re getting into?