Show values of all variables when Play is stopped due to a breakpoint

I would like to see the actual value of a variable in the Blueprint editor instead just just telling me it’s type (I can already see the type from the color):

Yes, I know I can add a “print”, but I don’t want to add 10 prints for this struct, and besides, this is 2019 and not 1980.

Yup, two years on and this is still unreliable as hell… :japanese_goblin:

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(And no, I don’t want to have to manually set a watch either… this is 2021, not 1990. :upside_down_face:

EDIT: Besides, this is how well a watch works… (no, those values in the brown popup are not correct…)

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Consensus on Discord is now also that the Blueprint debugger lies… (they used harsher words than that).

Epic, what are you doing? :sob:

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