Show values of all variables when Play is stopped due to a breakpoint

I would like to see the actual value of a variable in the Blueprint editor instead just just telling me it’s type (I can already see the type from the color):

Yes, I know I can add a “print”, but I don’t want to add 10 prints for this struct, and besides, this is 2019 and not 1980.

Yup, two years on and this is still unreliable as hell… :japanese_goblin:


(And no, I don’t want to have to manually set a watch either… this is 2021, not 1990. :upside_down_face:

EDIT: Besides, this is how well a watch works… (no, those values in the brown popup are not correct…)

Consensus on Discord is now also that the Blueprint debugger lies… (they used harsher words than that).

Epic, what are you doing? :sob: