Show SplineComponent Curve When "Show Paths" is on

I’m building a 2.5D “Side-Scroller” that uses SplineComponents to determine where the player goes for a little more 3D play in the game without ever giving control to the player of the depths. However, placing my Actor down with a SplineComponent in it, the SplineComponent only shows if I currently have it selected (which I can only select it if I use the Outliner). Is there anyway to modify my custom SplineComponent to always show (in the editor only) the actual curve as long as “Show Paths” is selected?