Show shadow of my 3rd person hidden mesh?

When playing in first person, i hide my 3rd person mesh. However it would be nice if i could still see the shadow of it.

Does anyone know of any way to achieve this?

If this is a custom character (not the ut)than dont hide the mesh.Leave it in 3rd person and just attach a camera to his head bone to look.You may see poygons as the camera is intersecting the head so you woud probably need to apply a doublesided material(transparent )to the head in order to look better.Or maybe attach a blob shadow to the players feet(see the jazz character shadow).

I think i said only the hard ways and most probably there is a simple uscript thing that needs to be changed.Lets wait for the others.

Also you can edit the “NearClipPlane” value in the ini files in config, to show the polygons near to the camera.

I wanted to modify the value from the scripts, to use diferent values with firts person and third person view, but seems that it’s no possible.

Not sure if get the shadow with mesh.SetOwnerNoSee(true) ??


SkeletalMeshComponent.CastHiddenShadow = true;

this works perfectly

@, wow so simple! Thanks so much. Works a treat!