Hello,
I’d like create an effect similar to smash bros, where when you defeat a boss everything except for the boss, your character and a particle effect will be invisible.
In the case something(Wall, item, etc.) is blocking the boss, it should still display the boss with the original color on top of everything else.
I was able to achieve turning all objects that don’t use custom depth to black and only show the glove.
However if something is in front of the glove like a wall or character it will render the color of the object that’s in front of it instead of the original material of the glove.
I’d really appreciate some advice!