Show Number of Shaders left to be compiled in the Engine Loading Window

Now that I did a fresh install of the engine, I just realized HOW painful it is to wait for it to compiler shaders … with the editor being stuck at 39% or 45% loading for a long time.

And in all that time, you never know how long it’s gonna take OR if your engine has actually crashed and frozen. :frowning:

As a simple fix to this problem and to take away a lot of anxiety among us, I kindly request a feature where it shows the number of shaders left to be compiled in the engine startup (loading) window.
It could easily be added below the “Initializing… %” part and look like this:


What do you think? :rolleyes:

True… amigo this is muy nefasto xD