show mouse cursor

A bit of a newbie question. I’ve made a simple button to change material on a static mesh and set the widget to launch at game start. I want the user to be able to navigate the scene and hover over the buttons to show mouse cursor, currently using shift F1 for this.

How can I get this to work? thanks

There’s a node in Blueprints, I can’t remember what it’s called, but it does this. There are actually 3 of them - something like ‘set mode to UI’, ‘set mode to Game’ and ‘set mode to both’. Whatever, the ‘set mode to UI’ is probably the one you want. You’ll find it used in most of the menu tutorials.

Is this what you’re asking for?


These are what Kenny was speaking of:

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