Show mouse cursor stops input

I’m putting together an item inspector for my game, when the player is holding left mouse button and drags it around it rotates the item on screen. This was working fine up until I set “show mouse cursor” to true in the player controller, now it only registers when the left mouse button is released.

The first screenshot shows the blueprint and the second shows it in action, you can see the input event is still firing when the button is released but not when it is clicked. What is the cause of this? It works fine when I stop showing the mouse cursor.

You basically can have ‘game control’ or see the mouse cursor. When the cursor is visible, you don’t have game control any more, because you need to be able to move the mouse somewhere without the game control interfearing.

Is there any way to change this? The mouse isn’t doing anything else while the player is in inspect mode.

The whole point of seeing the mouse cursor is you get to move it like it’s a separate thing.

I guess you could draw a fake mouse cursor.

I might be wrong, but I don’t think you can have control and show the cursor…

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Alright thanks! I’ll try and look for an alternate method.

Maybe also try the forums…