Hey, I’ve spent most of the day trying to figure these options out.
You’re essentially inside a big machine, So it’s basically a camera blueprint with about 100 objects (Buttons and levers etc), and It’s From a first-person perspective from inside.
- I need 2/3 events. Essentially cursor over start, cursor over end and clicked.
Show Mouse Cursor
So show mouse cursor makes sense. It works fantastically, and I can set it up with each object fairly easily. You can look around, And works as intended.
However, It hijacks all mouse input without holding a button. Which is awkward in an FPS shot game. I want to be able to freely look around and interact with stuff using the mouse cursor.
Linetrace
Line trace is the alternative, But this gets really messy and confusing.
I can’t seem to work out how to connect the events, and any attempt to get some sort of BPI_Interect system working has issues when essentially all the objects are in one blueprint.
I could theoretically go through over 100 or so objects and make blueprints for each, but…Oof compared to just holding down a button.
Anyone have any ideas?

