Since 5.5 the FBX import now uses Interchange Framework, so unless you are forcing legacy fbx importer it is Interchange that is managing your FBX imports.
In that context you should go into Project Settings > Interchange > Import Content and tick the “Show Reimport Dialog” option.
Thanks, that one worked. Bit weird that this setting still exists under General > Miscellaneous > Import. For reference, this is a fresh project created under 5.6. No plugins added or removed yet.
Im on 5.5 and i dont see the ‘Reimport dialog’ option in my project settings .. any ideas? i really need this as alt i have to delete everything and import from scratch to modify the import settings.
It’s greyed out in 5.7. I’m at a loss, What is the correct way to reimport a FBX scene in order to change the settings ? Even Importing as new does not show the dialog anymore.
I haven’t had this much trouble importing and reimporting meshes and materials with out material slots missing in over 25 years of using Unreal Engine versions that have worked for years.
I had to fire up 5.3 to import and copy the files over manually 3 times on different assets out of pure frustration.
I have had to go back into Maya and change my materials to Blinn or Phong just so they would show up.
As I am writing this Unreal is locked up again while trying to import because the material slot is missing and it is updating all the BP’s and Chaos objects using the asset to correct the missing slot.
If I open up an old asset and it is using lambert materials all bets are off if the slots will stay intact.
If I add a material same thing more then likely the material slot won’t show up.
If you are having my issue with old assets - MAKE SURE YOU use an M_ in front of every Blinn material that you have converted, and make sure you rename every Material in Maya. If you show the preview of the asset in reimport and the slots have check boxes that are not checked you will be missing slots when you click OK.