I’m modifying the Twin Stick Shooter sample so that you can fire by holding the left mouse button down instead of using the arrow keys. I want to add a crosshair for when you’re using the mouse to fire but hide it if you’re using a gamepad instead.
I tried overriding the InputKey function mentioned at https://answers.unrealengine.com/questions/63515/detect-connected-controller.html but that only ever seems to be called when a keyboard/mouse event is called. So I added an action mapping for every button on the controller as described at https://answers.unrealengine.com/questions/142358/question-is-there-a-way-to-detect-a-gamepad.html
Now, this all more or less works but it’s really messy and I have a feeling there’s a better way of doing all this. Any suggestions?