Show/hide Animated Meshes

I am attempting to make a more story driven map, but would like to avoid using Cinematic Sequences as much as possible as I would like stuff to happen while the player has control. I have been trying to figure out the best way to have animated meshes trigger through Verse, but the only working method I have is not desired. I can attach a skeletal mesh to a prop and use devices to hide/move that prop, but the animation plays automatically with no way to start/stop it, so only looping animations work. The obvious option was Animated Mesh Device, which seems like the best thing, except there is no way to disable/hide and enable/show the mesh, so the Mesh is jsut stuck in an idle pose until you play the device. Is there any way to simply have this sequence: Event → Animated Mesh appears → AMesh plays animation → AMesh hides?

Hey so I saw your post and am now having a similar issue. May I know what you did to get rid of this problem? thank you