I started using the Editor Utility Widget recently and it is awesome! I use it mostly to create tools to make level design and prototyping faster.
I stumbled upon a weird problem. I’m trying to replace typing each time “show collision” in the console with a button in the widget so I can see my pawn’s capsule. but calling the console command “show collision” doesnt work. Showflag.Collision does work but it is not showing me the pawn capsule.
How can I show the capsule with the Editor Utility Widget?