I have two different blueprint actors which I want to appear and disappear when widget button is pressed. Does anyone know how?
Provide more details if you want a quality answer. Otherwise someone will suggest Get Actor of Class
which is the worst possible way to pull it off in most cases.
Without knowing more, my best guess would be:
- use a direct reference to fire a custom event in the target actor
or - have the widget dispatch the desired visibility state
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Not me, of course…
Trouble is, you can only explain so much…
Only taking a stab at it because you did not appreciate my Window Layout poem. Gonna go and express myself elsewhere… takes coat
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I didn’t notice it was a poem
You’re a poet, and you didn’t know it ( sorry, had to… )
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