I would like to display axis labels like in Blender 3D at the top corner with a custom axis mesh. No functionality added to the mesh.
Like this:

I have have tried many ways, but there is nothing that makes it like in the 3D apps.
How should I proceed or can you point me to the right direction?
Nawrot
(Nawrot)
2
Get location of camera, place mesh relative to camera.
Or add mesh component to camera/pawn blueprint (it will stay relative to camera)
Then on event tick calculate world rotation to local rotation of camera/pawn, and apply that local rotation to mesh.
Thank you for your answer.
I am new to blueprints and trying to figure out how to setup it.
So setting up relative position is via Outliner > attach to the player start?
How do I calculate the world rotation to local rotation of the player start?
Sorry about the stupid questions. Have to learn from somewhere.