I have created a stone that can be destroyed. When the stone is destroyed(set to hidden), it will respawn after a certain time. The stone should only respawn if it does not collide with another Actor/Pawn. And it should only appear/spawn at the beginning of the event if it does not collide with a pawn or actor.
Thanks for your help!
You can check overlapping actor with this node
I assume you got something that re spawns your item, make a bool that sets to true if item should be spawned if something is overlapping, and on overlap end event
if bool is true do the respawn.
Thanks a ton!