What I have tried so far:
Followed an Android Studio tutorial that would show ads in my phone, which worked
http://www.androidhive.info/2016/02/...b-in-your-app/
Went to UE4, new c++ project, 4.12.5, Filled in all the android requirements (BILLING, used the dummy id from the working ads , etc)
Added a delay and show ad banner.
Looking at several posts, I changed the code in android manifest.xml to get the right dependencies should the device be android.
Build the game for my phone.
Nothing shows up. Not a box, not anything. Since I did not messed in the engine’s code, it should work right? Since Im using an engine’s blueprint and a AdmobID which I have checked with my Android Studio app and its working fine, just not in my UE4 app.
Can anyone point me to anything I might be doing wrong? I also used the addtestdevice (got my device ID from adb devices), but don’t get anything.
In my Logcat I always get AdvertisingProvider called with a module name of none. Many thanks in advance.