To answer your question, I was following a tutorial by Zak Parrish where he’s creating a lift/elevator system using blueprints. I’ve just gotten back into Unreal, and I liked what he was able to do using the widget to manipulate where the platform would go to.
That said, I did manage to get it working. I’m not really sure what the problem was. But I did run into some bug (at least it looks like a bug to me) where when I move the endpoint below the platform (as opposed to the default location, above) the lift will ignore collision with the player and go right through him, causing him to get stuck. I’ll have to figure out what the deal is with that later.
Anyway, if you have a better idea for being able to create a similar system, I’d like to know. I’ve been messing around with Unreal hardcore whenever I’ve had the chance (spent like 12 hours working on stuff yesterday).