Shouldn't UMG RichText's Text be bindable?

Hey guys,

Currently, the text variable in RichText widget from UE4.20 cannot be bound to a function like normal Text can, that seems a bit strange to me and I would like to suggest changing it so we can bind functions normally.

Thank you.

would be extremely useful, but in the meantime, you can simply make it a variable in the top of details panel of the designer page in the widget blueprint. Now that its a var, it shows up in the variables list in the graph view. Create a new function and populate the text dynamically.