Shouldn't Kinematic physics setting force body to follow animation?

I want to set some bodies on my Physics asset to strictly follow the animation of the character. Only to trigger Hit’s that I can act upon. Most other physics bodies are left doing their normal physical things.

I thought this Physics Type: Kinematic would do that? Make the bones’ physics body follow the keyframe animation?


Is that not correct? Is there another way without setting crazy high values that flip the simulation out.