Epic Developer Community Forums
Should the Weld Simulated Bodies option (in the AttachToComponent) work between Procedural and Static Meshes?
Development
Asset Creation
attach-to-component
,
attach-to-actor
,
procedural-mesh-comp
,
question
,
unreal-engine
Kostya001
(Kostya 001)
February 17, 2025, 11:22pm
3
Забавно что спустя 8 лет кому то это может помочь… спасибо вам большое)
show post in topic