Any help or background information on this would be great, I can’t seem to find much documentation on this issue. I have an actor with simple Static Mesh component onto which I call AttachToComponent to attach several other actors with their own Static Meshes. This works great. I get one physically simulating body in game made from many actors.
When I try to follow the same procedure, but try to attach a Procedural Mesh to by base Static Mesh, I cannot get it to attach/weld to the parent static mesh. At all. I also tried attaching the actors of my Procedural Mesh to the base, Static Mesh. This didn’t work either.
Should attaching a procedural mesh to a Static Mesh, with Weld Simulated Bodies true, work as intended? If not, is there another option to do this, aside from constraints?