Should the Weld Simulated Bodies option (in the AttachToComponent) work between Procedural and Static Meshes?

For anyone who ever encounter this issues, it turns out if you try attaching a procedural mesh to a static mesh when the stat mesh is NOT simulating physics, you’ll have loads of problems. The dirty workaround is to enable physics simulation on the static mesh, do the attach operation, then (if needed) set simulation on the static mesh false again.

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