Hi,
I have a character with corrective morph targets for the knee bent at 45, 90 and 135 degrees.
I made them to be additive in that, when the knee is bent at 135 degrees, all three morphs should be applied at a weight of 1.
This worked well with the bone driven controller however I’d like to try the with the pose driver node instead.
When I set up a pose driver for the knee, the morphs don’t get added together when the knee is at a 135 degree bend. it seems that only the last (135 degree) morphs is being applied.
So my question is, should the morphs be created this way (additive) or should they be created so that each one can be applied don it’s own.
My other question is, can the pose drive node be configures so that the morphs targets get applied additively?
Thanks