So let me preface this with saying I’m still very much learning how to create art. Most the tutorials I’ve seen seem to create meshes that are one single connected mesh by building parts out piece by piece by using edge loops and extruding faces. Is it considered bad practice to have details on a mesh not actually connected to the mesh? For instance I have this building :
I created the windows and doors and accessories individually and kinda pasted them to the building. In the game you can’t go inside and nothing on the building is animated. Being able to separate pieces for reuse allows a faster workflow for me and decreases the chances that I’ll have messed up topology. It gets imported into UE4 as a single static mesh. Is this method ok or are there hidden downsides to doing things this way?