This is the correct answer as far as I can tell. I am new to p4v and unreal but generally speaking one should not include built or compiled assets in VCS. I have added *_BuiltData.uasset to my .p4ignore
Cheers.
This is the correct answer as far as I can tell. I am new to p4v and unreal but generally speaking one should not include built or compiled assets in VCS. I have added *_BuiltData.uasset to my .p4ignore
Cheers.