I want to know from you guys which one should i use for such kind of game, Unity or Unreal.
But first, let me tell you what i think of Unreal and Unity for such thing.
First, it seems that pixel perfection can be easily achieved with both, so that’s not a problem.
On the other hand, Paper2D seems really abandoned. It haven’t received an update for years. Unity, on the other hand, has non-stop updates to their 2D system. They got several features to make things easier. But it also seems that if you know what you’re doing, with some c++ you can get all of those important 2D features on Unreal aswell.
A great plus for Unreal is the AI system, which Unity doesn’t seem to have a good one(well, not that i’m aware of).
But it’s a 2D Pixel Art game, and Unity seems to have a much better performance. I got easilty 300fps there, while with unreal i got about 200fps after using flat shading and disabling several post process stuff on the settings(but i didn’t know a lot what i were doing, so i think i could achieve even better performance with Unreal).
Unreal only seems to have one 2D pixel art game, which is The Siege and the Sandfox (which looks amazing, and i’ll definetly play it, since i love stealth games), but it hasn’t even launched yet, while Unity seems to have several products already available, and a lot more on the making.
So far, since i’m much more familiar with Unreal, and Unreal seems like a much better option, because it **seems **that they’re equal if you know what you’re doing on Unreal (and let’s be honest, UE4 > Unity).
But there’s one thing that scares me, and i’d like to know from someone who had some experience with it. The Siege and the Sandfox team or some Epic staff.
I got the feeling that i’ll run into some problems with such game with Unreal, and since Paper 2D it’s pretty much abandoned. And I feel that i won’t have a lot of support if i ever run into some problems. While with Unity, since this kind of game is really common there, if i run into some problem, it either was solved already, or it’ll be easily solved. And since i want to ship this game, i’d like a realistic answer to this issue, and it seems that i won’t find a better place than here to talk about it.