Should I use the Physical Animation component?

I have been looking into ways where I can have a character in my game that interacts with the world around them - like stumbling upon hitting an obstacle, knockback while being hit with objects, etc. I discovered that unreal had this system out-of-the-box and that I had the option to use the “Physical Animation Component”, but when I went to try it, I see a warning message saying it is still experimental. I think it was introduced around 2016, and it is still experimental? Should I use it in a game I intend to ship/publish? Also, if not that, what other concepts can I explore to achieve physics-based interactions?