i.e when setting up data table with stuff it’s preferred to use soft references for textures and meshes to avoid all of them being loaded into ram together with table, does it also apply to audio assets or they are streamed from disk when needed?
i.e when setting up data table with stuff it’s preferred to use soft references for textures and meshes to avoid all of them being loaded into ram together with table, does it also apply to audio assets or they are streamed from disk when needed?