I’m in the process of debugging my motion matching setup, and the title says it all.
Not using “root motion from everything” requires me to find a “max walk” speed that will match my walking animation—hello foot sliding. On that note, I don’t see the point of enabling root motion for the animations.
With state machines, when using “root motion from everything,” there was no foot sliding because root motion was handling it. I thought motion matching was a tool that would solve this problem without me having to make a state machine.