I started to use multiply Blueprint Function Libraries mainly because i wanted to be able that multiply person works at the same project without the need of waiting for each other until they release an BlueprintFunction Library so the other person can work on it. But after problems with compiling due the known error Unreal Engine Issues and Bug Tracker (UE-43458) , I started to think mayby it’s not so clever or best way of working.
What are you habbits ? or what are your expierences ?
Thank You