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Should i use K2_DestroyActor() or Destroy() ?

As the title says should i use K2_DestroyActor() or Destroy() which is better for destroying actors?

Destroy() - though I don’t actually think you can call it manually, but I could be wrong. It might be MarkForKill or something similar.

I always use Destroy(), working fine for me.

In current engine, K2_DestroyActor() calls Destroy(), so it will have identical effect.