Hi!
Am I supposed to use the World Partition Data Layers in the same way sub-levels were used before? Because the examples I see in the docs looks more like it is used to categorize actors (Trees, Rocks, etc.)
In my case, I don’t have an open-world environment, but a facility that the player progresses through, in a linear fashion.
Before World Partition, I would unload the sub-levels no longer needed.
Should I do the same now, but instead unload layers? Or isn’t it even necessary to do that because Unreal just streams everything for me?