Ok now level sizes can grow up to 20 km .One 20km cube level will for sure contain my whole game.
The problem is that how heavy will it be. Right now I am using world composition and everything runs great (but i haven’t filled the levels with “junk”).
Q1 What is faster 5 levels with world composition or one giant 20 km lvl filled with equal amount of junk, a lot of it movable rigid bodies?
(I haven’t seen world composition unload a level so far…)
Q2 Will World Origin Shifting affect my “quick travel” which uses [set location] (AKA player winds up inside a wall) Can there be a big offset ?