Should I remake the 3rd person system instead of using the default Starter 3rd person?

So I am completely new to the engine and blueprint in general. I have done coding before so I know my way around that but not with Unreal Engine.

I tried to convert the Starter 3rd person controller to use my own character and add custom animation but the process is so tedious. There are so many crooks and canines that I am not aware of.

So I need help from you guys to let me know if it is a good idea to start from scratch rather than using the starter?

Hey @alanpham! Welcome to the Forums!

While I can’t give a definitive yes or no to being a good idea or not, I will say that both have their positives and negatives. If you opt to not use a character class blueprint, for example, you will lose access to a few components like the character movement component and all of it’s built in features but that also gives you the freedom of defining yourself what you would like that to be.

I am sure you will get a lot more valuable opinions from others here on what would be the best method to start with and their experience in doing so that will give you more of an idea of what route you should take!