In Unreal Engine, I’m working on a project where I have created a map where numerous objects are rendered with the blend mode set to “translucent” and the “Lighting Mode” configured as “surface translucency volume.” However, these objects have a relatively low triangle count.
So far, I haven’t encountered significant performance issues, and the game appears to run smoothly. However, I’m unsure whether I should attempt to optimize the scene, given the rendering settings of these objects and their low triangle count.
My question is: should I consider optimizing the scene, even though the current performance seems satisfactory, taking into account the presence of many objects with a “translucent” blend mode and the use of “surface translucency volume”? Are there any specific recommendations for dealing with this situation?
I’m Using unreal engine 5.