Okay our project has roughly 1 month of solid coding put in and 40 hours on one map. The rest has been concept work, writing, planning, recruiting, and assets.
My main focus for recruitment took a hit when UE4 went public. UDK forums for that section is now a wasteland as everyone came over here. What I am wondering is if we should make the changes too? It has now become a struggle to get those last few people we need on board due to UDK’s now recent inactivity in that section. I have recruited elsewhere best I can but feel everyone’s hoping on here now. I myself have seen the videos and everything looks brilliant. I just want to hear from some people using the engine now to shed some light on my situation and help me and my team lean one way or another. $20/month is very reasonable and is not the issue. We also know c++ would be better to use than uscript as it is more televised to many developers. But beyond that what are your thoughts.
BTW: This is our current project just so you can get a feel of what were doing. Also if we switched are there any people here that would join us if we did make the move? Thanks!