Hi! I’m building a small 3D game that I want to publish on Steam, and I’ve been making my own models in Blender, and then importing the FBX files into Unreal. I am getting textures for my materials from places like Polyhaven, and I’ve noticed that many of them have a DirectX version of an image and an OpenGL version of the image.
Should I include both in my project, and is there a way for me to specify to Unreal which is which? I guess, in other words, do I need to worry about taking OpenGL into account for my game, or will Unreal handle it all?
Thanks!
Edit: This seems to be more of an issue for normal mapping, not regular images.