Should i import the dust and debris from my destruction simulation from my 3D package or do this part in unreal?

I am working on a very short cinematic learning project within which i will be including a shot of soldier running alongside concrete barriers which are being torn to pieces by a mini-gun turret as he runs for cover. I’ll be using blender for the destruction simulation which is no problem however i’m unsure how to approach the particle debris and dust aspect of the shot in respect to either using a blender fluid and particle sim and importing that or doing the debris and dust particles inside Unreal. If i am doing it inside Unreal how would i position and animate the particles to match the destruction animation as accurate as i could in blender? Thanks.