right now im working on a personal project. it is a multiplayer game. I want it to have up to 15 players at a time. the reason im asking if i should have a matchmaking system is because in every game mode there is permanent death. so basically when you die, you are out of the game, you can continue to watch the game, or go to the lobby. the reason i want to know about matchmaking is because if i could use matchmaking that would allow people to not wait around for the next match, increasing peoples attention, and making the game more fun. Is setting up a matchmaking server actually doable? the game will only be 15 dollars and i don’t want any micro transactions, or subscription fees. distribution will be pc only though services like steam and good old games. so basically i don’t want to be paying for a server and eventually lose all my money, im looking for a scale able model that can support 100 players or 1,000,000 players., that costs me nothing. Would it be a better idea to just go with traditional options and allow the players to just host there own servers like in battlefield, and make the game play matches take a shorter amount of time and not have matchmaking at all. I know for sure i wouldn’t have to pay for servers with that. I would love to have matchmaking if its possible and literally costs nothing. My mane goal is to not have players waiting around to long when they die.