Should I delete all unused objects from Content Browser before Packaging a Project?

Hello. I use UE5.0.3 and I can’t understand at the moment:

Should I delete all unused objects and texturies from Content Browser before Packaging a Project?

My game is very small but its weight is 12 GB, I start to believe that it is because of all unused libraries in the project.

Please let me know how should I proceed, deleting or not deleting all unused libraries from the Content Browser tab?

Thanks.
Alex

2 Likes

Hi,
Packaging the project should not include any asset that are not referenced by the maps, so maybe you have a test map or something that is referencing some assets that you don’t want in the final build. In the project settings find “List of maps to include in a packaged build” and include only maps that you want. Also disable “Cook everything in the project”.

3 Likes

you can
but it isn’t completely necessary
I have several projects that have more than 10g of working assets
but once I cook them down with only specific maps
the end product is less than half a gig.
a good way to clean up a proj is to select just the levels you actually are going to pkg, and migrate the levels to a blank proj
any assets not in those levels won’t be migrated

1 Like

Thank you Polysiens for your answer!

Thank you Christuusgnosis for your answer!

At the same time - I would be very thankful if you explain me how to migrate a level to a blank projects in two words. :slight_smile:
I am only about 5 days in UE5. Never did that before. :frowning:

right click the level and asset actions migrate to the blank

Thank you!