Hi,
Packaging the project should not include any asset that are not referenced by the maps, so maybe you have a test map or something that is referencing some assets that you don’t want in the final build. In the project settings find “List of maps to include in a packaged build” and include only maps that you want. Also disable “Cook everything in the project”.
you can
but it isn’t completely necessary
I have several projects that have more than 10g of working assets
but once I cook them down with only specific maps
the end product is less than half a gig.
a good way to clean up a proj is to select just the levels you actually are going to pkg, and migrate the levels to a blank proj
any assets not in those levels won’t be migrated
At the same time - I would be very thankful if you explain me how to migrate a level to a blank projects in two words.
I am only about 5 days in UE5. Never did that before.