First time posting here. I am currently working on Blender to create some modular weapons so that you can pick different pieces and create a custom weapon. I am wondering if it makes sense to pack the UVs of multiple meshes in a single texture or have separate textures for each mesh. Does it make any significant difference in performance and size of the final game?
The reason I am asking is because the each mesh will be used independently of the others that it might share the same texture image with.
Thanks in advance.